AI Insights · Timothy · April 2023
Top 5 io Games Performance in France Q1 2023
An overview of the top 5 io games in France during Q1 2023, highlighting their weekly downloads, revenue, and active user trends.
In the first quarter of 2023, the top 5 io games on a unified platform in France showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared according to data from Sensor Tower.
Snake.io - Fun Online Snake from Kooapps saw a noticeable fluctuation in its metrics. Weekly downloads fluctuated between approximately 26K and 54K, with a peak at the beginning of January. Weekly revenue ranged from $50 to $116, showing a slight decline towards mid-January but recovering to $81 by the end of March. The game maintained a relatively steady number of weekly active users, hovering around 160K to 190K, with a peak towards the end of March.
Paper.io 2 by Voodoo experienced a decline in both downloads and revenue over the quarter. Weekly downloads started at around 46K and dropped to approximately 19K by the end of March. Revenue also decreased, starting at $293 and falling to $49 by the end of the quarter. Active users saw a similar trend, starting at 126K and decreasing to around 78K.
Another Voodoo game, Hole.io, showed varied performance. Weekly downloads began at 33K and decreased to about 12K by the end of March. Revenue saw a peak of $574 in early February but dropped to $199 by the end of the quarter. The active user count started at 202K and fell to approximately 118K.
slither.io from Lowtech Studios had a steady but low revenue throughout the quarter, peaking at $25 in the last week of March. Weekly downloads ranged from 7K to 21K, with a noticeable dip in mid-March. Active users showed a gradual decline from 154K at the start to around 98K by the end of the quarter.
Lastly, State.io - Conquer the World by AI Games FZ exhibited stable performance. Weekly downloads fluctuated between 4.5K and 11K, while revenue ranged from $53 to $228, with a peak in early March. Active users remained relatively stable, averaging around 30K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.